Am I afraid of change? Nope, but I found the above nugget when looking for a suitable image for this post, so it stays...and I enjoy poking fun at myself.
Excellent post today by the inimitable Trollsmyth. To quote:
I know 4.0 ain't my cup of tea, either. It's embraced game-isms and balance and neat abilities with only the flimsiest setting-based rationales. And that's fine, too. I know before I've spent a penny that the game won't give me what I want, and I can spend my time and treasure pursuing other games and dreaming up houserules that bring the fun for me and my players.
Emphasis is mine. Preach on Brother!
This really annoys me about D&D these days. There’s no magic, there’s no wonder, and there’s no mystery or allure. There’s just stat and roll bonuses, lists of powers, and dueling spreadsheets beneath the thin veil of your adventure path’s railroad plot.
Let's quit denying the facts. WotC is in indeed using MMOs and WoW in particular as a business model for D&D 4e. More power to them. I hope it's a ringing success and brings more players into the realm of pen and paper.
But do they have to use D&D as the vehicle that takes them to that great cash cow in the sky?
They won't be getting my gold coins, that's for sure. I don't mean to belittle the many, many pen and paper players out there who are eager to dive in and start enjoying 4e right away. I'm sure I could sit in on a 4e game and have a blast. It's just not my type of rules system for making my own campaigns.
I do the MMO thing myself from time to time, but I don't want my mashed potatoes touching my peas. I enjoy the two on their own merits.
~Sham, Quixotic Referee