Saturday, July 5, 2008

Friday Flashback

So, yeah...a wee bit delayed this week due to Independence Day festivities.

In light of the long 4th of July weekend, I've plumbed the depths for a pair of domestic contributions. The subject matter itself is of no particular importance whatsoever, but here are two Cali bands from yesteryear worthy of note.

The first, Camper Van Beethoven, has a huge catalog of ska-punk mish-mash awesomeness, but is best known as a one-hit (if this song can ever even be considered a 'hit') wonder. Quite a shame really.

Here then is Santa Cruz's Camper Van Beethoven video of Take The Skinheads Bowling, a post-punk anthem of sorts:



Next up is the greatest three man band in the history of Punk. Also from the great state of California. These guys figured it out early on, and sadly D. Boon passed away in a car accident in December 1985. The Minutemen, while arriving at the tail-end of the Punk movement, redefined what Punk was, could be, and should be.

We Jam Econo wasn't simply jargon; these three working guys from Pedro were Punk incarnate.

To quote D. Boon:

Punk is whatever we made it to be.

There should be a Rock Band on every block, because it could happen.

Here's a clip of the greatest three man band ever, San Pedro's own Minutemen live in 1984, at one of my old local haunts, the 9:30 Club in DC:



And what the heck, since I'm a day late this week, let's go for a triple. If anyone ever told you Punk bands couldn't play their instruments (which by the way, clearly is not a prerequisite to forming a band at all), show them this. This song rips through pretty much anything else like a raw visceral buzzsaw of energy, Cut, with Mike Watt on vocals for a change:



If you are new to the Minutemen, do youself a huge favor and check out Double Nickels on the Dime, NOW!

One of the great unsung, underappreciated bands of all time.

~Sham, Quixotic Referee

Wednesday, July 2, 2008

The Blogo-Bet


Thanks everyone for taking the time to select your favorite D&D die in the first ever Cross-Blog Poll Contest doohickey, the Favorite Die Poll. It was close for the first few days, but the building block of gaming managed to pull ahead of the tetrahedron and ultimately claim victory in the Sham vs. Arcona Blogo-Bet. The loser of the little d6 vs. d4 Gentleman’s Bet has to write a post on his blog using a D&D theme selected by the winner…me! Here’s the comment I was going to send to Arcona aka Matthew of The Dwarf and the Basilisk fame:




Matthew

Here’s the theme for our Gentleman’s Bet on that so called Cross-Blog Poll thingie:

The theme is a simple one that I’ve been giving some though to of late; a 10’x10’ room with an Orc guarding a chest. How would you incorporate such a description into a ‘real’ room in your own campaign? In other words, that is what’s seen at first blush, but what is actually awaiting the players?

No time limit to your post, and most importantly, use your creativity and have fun!

~Sham, Quixotic Referee

I’m posting it here because I don’t have Arcona’s email address, I didn’t see an appropriate place to leave the comment on his blog, and I’m sure he’ll see it soon enough.

Matthew will post his article sometime in the near future on his own blog, so keep a look out for it there. I look forward to seeing how he handles the theme.

Here’s a copy of the poll results:

d20: 14 (21%)
d12: 18 (27%)
d10: 7 (10%)
d8: 9 (13%)
d6: 11 (16%)
d4: 6 (9%)

Further comments about the Favorite Die Poll:

I had assumed the d20 would win going away. It had a late flurry of votes, but still finished second to the 12-sider.

The d12 has long been a favorite of a couple of members of my old gaming crew. It really only ever saw much action in our older games of AD&D when a character was wielding the ubiquitous Long Sword against a Large monster. I did home brew in a lot of magic items that used the d12 for damage in my past campaigns, since I like the d12 as well.

Before coming to my current appreciation of the d6, I was long a fan of the d10. Maybe because it was ‘new’ back in the early days. You youngsters might not realize that the d20 used to be marked 0-9 twice. So it could be used as a d10, d20 and d00, among other things. Players would normally color one half of the old d20 to represent the 11-20 numbers. Poor old d10 only bested one of the other dice, though, in this scientific research poll.

The d8 surprised me. Maybe it’s all those AD&D weapons that deal 1-8 damage that helped it’s cause. I had assumed that the d8 would be the ‘middle child’, or forgotten die.

The d6. I think I’ve beaten that topic into the ground. Third place behind the d12 and d20. I had no idea where it might end up, since my opinion of this die is skewed.

The d4. Poor tetrahedron. One of them had to finish last, and it was the plopping d4. It’s unique qualities weren’t enough to garner further votes.

It’s clear that lots of people love dice, myself included. Session One of my campaign didn’t use anything other than d10’s and d6’s. As I progress, I’ll come up with ways to incorporate all of the dice into the game. Each has it’s merits, and playing with the numbers and possibilities is what makes using them satisfying.

~Sham, Quixotic Referee

Tuesday, July 1, 2008

Session One Report

Session One ended early Sunday morning. Unfortunately, or fortunately, depending upon how you look at it, the game was rolling along and keeping me so tied up in things I forgot to get pix of live play, OR of the post game table! We kept pushing for just ‘one more room’ to the point that my Wife had to come remind me to fire up the grill a few times.

I allowed players to show up ‘anytime before 5 PM’, so we had a rolling start which allowed me to help each player get his Primary Character and Loyal Follower written and geared up. I related an abridged version of the campaign intro, dumped them at the entrance to Dim X, and began describing the old worn spiral stone steps that lead down into Room 1 of Krawlspace, the upper level of that megadungeon.

Aside from the break to grill and serve food, we played from 5:30 PM to almost 2:30 AM Sunday morning. Roughly eight hours of old school D&D fun. This translated to two separate excursions into Dim X, the first lasted for six hours of dungeon crawling campaign time, with a break in between, and a second excursion which didn’t last long, under two hours of campaign time before they retreated to rest, and we called the game just before 2:30.

We had a new guest player, one cancellation, one late arrival, and two no-shows. The party managed to maintain a decent size, running with from seven to ten characters the entire session. Between the methodical, thorough veteran approach to dungeon crawling that was used, and some excellent early dice rolling, the players did very well, and avoided any major calamities. There were two character deaths, three characters reduced to -1 HP, and one who was poisoned, reacted quickly, made two dice rolls, and was lucky to be ‘revived’.

The mix of characters was not what I had expected. Apparently Kobolds and Barbarians are very popular! Of the 12 player characters created Saturday, there were three Kobolds and three Barbarians. Only one Elf, and NO Dwarves! The racial breakdown was Humans: 6, Kobolds: 3, Hobbits: 2, Elves 1, Dwarves: 0 (and Fauns: 0). Not what I had expected. Here’s the other shocker to me; no one played a Cleric. Seems like old times.

Everyone was very enthusiastic and aside from some unavoidable slow moments during game play, a good time was had by all. It was one of those sessions where you KNEW that if we were teenagers back in the early 80’s, we would’ve played right through until Dawn. But alas, players have families and Sunday plans, so I think playing until almost 2:30 AM was quite a surprise (especially considering a few of them drove over an hour to get here). I sent the players home well fed and satisfied, and we talked about arranging the details for the next game day.

Here’s a scan of the player map thus far:


I decided to hand out experience immediately after it was earned, so after each encounter, I told the party the total experience which was to be divided equally. Most of the encounters were of the Wandering Monster variety.

Within the first room the party found a Bumble named Nozzle, and his Welcome Inn; an extra-dimensional tavern of sorts, with a warm fireplace, cots, and a seemingly endless supply of free stew, ale, tea and biscuits. After some serious paranoid role-playing, the characters partook in the services provided. Kobold Henchmen were available for hire, but no one could afford any at that time. The Bumbles are the stewards of Krawlspace, they clean halls, remove corpses, reset traps, and make the entire place inviting for adventurers. What these Gnomes receive from all of their efforts is not known, and they remain just another mystery and oddity of Dim X.

The Northernmost set of rooms, The Terrible Temple, took up a large portion of the day, as it involves swiveling fountains, levers, evil clones of the characters, and a large rift from which 1d4 Vile Spirits emerge each round while living beings are within the temple proper. The whole system of levers and swiveling fountains is rather complex, but ultimately pitted one character against the clone of another character, trapped alone in one of the side rooms.

The party also found The Cartographer's Crypt; a room within which the restless spirit of the dungeon’s architect exacts his revenge upon his former masters by attempting to reveal the dungeon’s secrets via crude drawings and messages on the wall (which are constantly wiped clean by the stewards within).

One major battle was in the room entitled The Pool and the Predator, a secret chamber guarded by a Gargoyle. This beast slew one character, and rendered two others unconscious. Just prior to this encounter the party had slowly made their way through a long niche filled hall choked with dense, silvery mist (called the Fourteen of Smithereen due to the fourteen mysterious iron statues in those niches, each of an Orc with a strange name). Upon exiting, they found themselves caked in this silvery glitter like residue. Little did they realize at the time that this mist temporarily enchants all metal to +0 magic. A few of the characters declared that they were spending a couple turns cleaning it all off. Once they faced the Gargoyle, and realized that it was only struck by magic items, they were second guessing that decision. Nevertheless, one of the characters rendered unconscious in that melee dropped his silvery glitter covered Battle Axe, which was taken up by no less than two others as they finally dispatched the Gargoyle in this melee which was probably very close to turning into a total party kill.

Within that room the characters found their first treasure trove. It was a hard won pay-off, to be sure. One dead, two unconscious.

Another difficult melee, with a few scares, was a simple roaming pack of Zombies. That was the final encounter, after which the party licked their wounds and we called it a night.

Rooms encountered and left for later were the Moldy Mess chamber, with the annoying skeleton named Heckler; and No Moss, a chamber with a huge 15 ton round boulder which clearly rolled around (due to the recessed tracks of it’s various paths).

One other room of note, in which the party encountered a group of Kobolds arguing about who would drink from The Mermaid Fountain, produced two interesting moments. Graffiti on the wall read “These waters heal wounds” and below “So drink deeply, but only from the falling water”. The assumption was then that drinking the spouting water would heal you. One of the Barbarians, reduced to a single HP after a nasty pitfall, decided to do just that, and drink from the falling water. All of his wounds were instantly healed, but he missed his save vs. poison, and dropped dead on the spot. Interestingly, one of the players had a fast burst of inspiration when his loyal follower has poisoned by a Giant Spider just before entering The Terrible Temple. The character snatched up the Hobbit’s body, rushed him back to the magical fountain, and put his mouth under the falling water. I gave him a % chance to survive the poison based on his CON of 8 (he rolled 05), AND he needed to save vs. poison to survive the fountain. Both rolls were made, and the player earned the only Style Point of the day, for quick thinking under pressure.

All in all I am satisfied with the session, and I am looking forward to future dungeon crawls within Dim X. One thing’s for sure, at this rate I have enough dungeon made up for a very, very long time.

~Sham, Quixotic Referee