Yesterday's post, Too Much Time, was a stream of thoughts and notions likely too lengthy for most sphere dabblers to digest. Today I emphasize the end result of the treatment; the Time in the Game PDF linked under Sham's OD&D Stuff over on the right, listed as "Game Time".
But Why? I'm fairly convinced that most referees have no idea how tracking time in OD&D actually works. Time in the Game presents an organized method that replicates the orignal system while removing references to minutes, and pushes combat into an easy to fathom game turn which gives no regard to the oft ridiculed one minute D&D combat round.
Maybe I'm in the minority that finds great value in distilling such elements down to the game essentials, but I am presenting this with the assumption that it might "turn the light bulb on" for other fans of OD&D.
After all, I am the Dungeonista. I dig this sort of stuff.
~Sham, Quixotic Referee