Experience by Plundering
Characters gain one experience level whenever they are a member of an expedition which makes off with a Treasure Trove, by successfully returning with it to town, providing the loot was plundered from a dungeon level which is of equal or greater value than the character's own current level.
For more specifics you can read the previous post below this one. There are, as mentioned within that post, other criteria which must be met in order to advance to level 12.
Thanks to the feedback from last week's post I will be redesigning some of the Accomplishments in order to right the wrongs indicated by reader -C and taking a less heavy handed technique in order to allow more freedom of choice by the players. In other words, more interaction with the dungeon itself and a little less with the dwellers within.
Thoughts, Ideas and Suggestions on Experience by Plundering?
~Sham
19 comments:
How's a trove different from any old pile of treasure?
It's a pile of treasure found by a den of monsters, or something like it, methinks.
I'd say a dragon reasure, a tribe of goblin's, the lost treasure of Dreaded Pirate Roberts and stuff like that. :)
By the way, is there a minimum requirement for such a trove? maybe a specific item? maybe tied to an achievement?
Like recover the Gold Throne of the Dwarven Overking (which would be a really proper 13th level achievement for a dwarf) from the Orc Tyrant, the Crystal Skull of the Star Child from the Vaults of Dread, the Shroud of the Prophet from the Cathedral of the Iron Chariot, the Earhorn of Whispers from the Underground Underground Society (yes, that's intentional).
I'm so looking forward to writing stuff for Delving Deeper :D shame I have to sit 5 exams in the next 8 days :(
JD: I explained it in the previous post this way:
"...looting manually placed Treasure Troves. Not your run of the mill loot stashes but rather those specific riches which are mentioned in Vol. III with the suggestion to “thoughtfully place several of the most important treasures” before dicing for random distribution."
The idea is that each level or sub-level will have anywhere from one to three, maybe four "most important treasures".
As tsojcanth speculated, these might often hold mythical/legendary items, or might simply be the plundered spoils of the grand bogloid over-chief.
The type of treasure hoard that I will manually fill and place, as opposed to randomly. They will be placed with forethought and never plundered without some effort from the players.
tsoj: I do have plans to expand the accomplishments, and it's funny you mention the Dwarf bit. I was pondering what type of artifacts might allow a character to attain 13th level.
Quite nice actually. I am up for the idea!
___
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