Wednesday, March 23, 2011

Random Monster Determination

Yesterday's post elicited a comment which inspired me to finally comb through my custom bestiary and make a proper OD&D style random Monster level determination procedure. Such a dice rolling convention is used not only for Wandering Monsters, but more importantly for randomly determined initial fills and restocking steps. In case you aren't familiar with the guide in Vol. III of the LBB, here's a scan of pages 10 and 11:

And here is a scan of the two-page custom guide I have fashioned for my new megadungeon. I suppose I am letting the cat out of the bag a bit early, but yes The Bleak Beyond, my current project, is a new megadungeon. It is the bastard child of the Dismal Depths and Ulin-Uthor, the Dim Expanse. Here's the custom version scanned:


The above guide uses my custom bestiary, itself an updated version of the Dismal Depths Bestiary. For those keeping track, there are 11 new entries and some name changes; specifically Moorlocks = Phlemoks, Boglings = Bogloids, Mole Men = Mol-Min, Sleestaks = Saristaks, Blue Gunky = Bloo-Goo, Alfar = Aelfar. There were some other minor edits as well.

The new Bleak Beyond Bestiary is now available for download, along with a printable copy of the above scanned Random Monster Determination file, both situated atop the mediafire links section to the right under SHAM'S OD&D STUFF.

In the near future there will be more information concerning the Bleak Beyond.

~Sham

Tuesday, March 22, 2011

Distribution of Monsters and Treasure

In regard to filling in your dungeon maps, there is a useful suggestion in OD&D Vol. III The Underworld & Wilderness Adventures, p. 6 in the section Distribution of Monsters and Treasure, that reads:

"It is a good idea to thoughtfully place several of the most important treasures, with or without monsterous guardians, and then switch to a random determination for the balance of the level."

The guide then goes on to show a multi-step d6 rolling method for such random distribution. Long-time readers will remember I covered this with a distilled approach some time back. Well, if you missed it or want to download a file explaining the mechanics behind my d6 Dungeon Rooms table, it is now hosted at mediafire and linked to the right with my other files, this one titled "d6 Dungeon Rooms".

It's a small file so here's a copy and paste. Feel free to bend, fold and mutilate to your taste. The normal version adheres mathematically to the original odds from OD&D.

d6 Dungeon Rooms
Used for initial fills or restocking of dungeon rooms

1: Monster & Treasure
2: Monster
3-5: Empty
6: Looks Empty. Roll again, on a 1-4 there is hidden Treasure

This distilled table replicates the original distribution chances from OD&D vol. III, The Underworld & Wilderness Adventures:

One-third of the rooms have a Monster, one-half of which have Treasure also.
Two-thirds of the rooms are Empty, one-sixth of which have hidden Treasure.

Or roughly:

16.67% of rooms have Monster & Treasure
16.67% of rooms have Monster
55.55% of rooms are Empty
11.11% of rooms have hidden Treasure

Feel free to Copy and Paste and further customize. As an example I altered the original to include Traps in my random dungeon distribution:

Sham's d6 Dungeon Rooms

1: Monster & Treasure
2: Monster
3-5: Empty
6: Looks Empty. Roll again, on a 1-4 there is hidden Treasure, on a 5-6 there is a Trap.


~Sham

Tuesday, March 15, 2011

ODD Bits 6

ODD Bits is a web log series of trivia questions culled from the pages of Volumes 1, 2 and 3 of original Dungeons & Dragons. If you care to play along, answer each ODD Bit question to the best of your knowledge without referring to the source material. Answers are provided in the comments section, so don't peek there until you've tried to answer all five questions.

Grade yourself based on the number of questions you answered correctly*:

5: Unbelievable, 4: Outstanding, 3: Well Done, 2: Not Bad, 1: Not Good,
0: Embarrassing

* - Sham is the referee here, so any rules interpretations taken are final, even if viewed through his warped lens.

ODD Bits 6

1. When surprised, a character has a __________ chance to drop a hand-held item. A. 1 in 6, B. 2 in 6, C. 1 in 4.

2. Characters must spend 1% of their experience points in gold for support and upkeep until they do what, short of dying?

3. True or False: Of all weapons, only swords, war hammers and axes can be found with a magic bonus of +3.

4. True or False: In Volume I, players are guided to decide what role they will play, “human or otherwise, fighter, cleric or magic-user.”

5. Wights, Wraiths, Spectres and Vampires all drain life levels with a hit in melee. Name a fifth monster capable of draining life levels.

Good Luck!

~Sham