Friday, June 12, 2009

The Mt. Rushmore of D&D Magic Items


"Mt. Rushmore", in this blog's context, means the four most iconic or important items from a particular D&D topic. Today's topic is Magic Items. The previous topic was Spells and next will be Monsters.

What would your Mt. Rushmore of D&D Magic Items look like? You're only allowed four and for this exercise make the list without consulting any D&D books. After making your list, proceed to comments to see mine.

~Sham, Quixotic Referee

21 comments:

  1. Here's mine: Potion of Healing, Vorpal Sword, Bag of Holding, Ring of Spell Storing.

    Also considered: Ring of Regeneration, Ring of Three Wishes, Staff of Wizardry, Gauntlets of Ogre Power, Cloak of Displacement, Elven Cloak and Boots.

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  2. staff of the magi, deck of many things, potion of healing, elven cloak and boots

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  3. Ring of Protection +1, Potion of Healing, Sword +1, Plate Mail +1

    The simplest, most crucial items for any party.

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  4. Potion of Healing, Potion of Strength, Wand of Magic Missiles, Wand of Fireballs.

    Tomorrow, they might change!

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  5. Heh-heh...not making the same mistake as with the last ones. ICONIC magic items would include:

    Portable Hole, Vorpal Sword, Crystal Ball, and Hammer of Thunderbolts.

    Potion of Healing, Cloak of Elvenkind, Bag of Holding, and Carpet of Flying all considered and dismissed.

    Though I should probably have thrown BLACKRAZOR in there somewhere.
    : )

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  6. Holy Avenger, Staff of Power, Helm of Brilliance, Wand of Fireball.

    Bag of Holding and Portable Hole as a problematic pair. Maybe the Dwarven Thrower, but it's been diluted in latter editions.

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  7. Sword +1
    Wand of lighting
    Potion of healing
    Ring of regeneration

    Hard choice between ring of inviso and ring of regen. The most iconic for me is the Hand of Vecna.

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  8. Sword +1
    Wand of fireball
    Potion of healing
    Gauntlets of Ogre Power (the name itself is an exercise in applied *squeee!* inducing)

    No love for the girdle of masculinity/femininity though? For shame!

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  9. Bag of holding, ring of protection (the higher the "+" the better), vorpal sword, and gauntlets of ogre power.

    The first pair are adventuring must-haves, the second pair were the two most iconic D&D magic items of my teenage years.

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  10. Bag of Holding
    Intelligent swords
    Staff of the Magi
    Mace of Disruption

    The mace is kind of an odd choice, but my longest-running character, a (1st-2nd ed) 16th-level specialty priest of Lathander, found a lion-headed +3 Mace of Disruption and used it as his signature weapon. They mean D&D to me.

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  11. Bag of Holding
    Holy Avenger
    Staff of the Magi
    Ring of Regeneration

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  12. Bag of Holding, Cloak of Invisibility, Potion of Healing, Deck of Many Things

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  13. Potion of Healing and Bag of Holding are on a lot of lists. I can't believe I forgot Deck of Many Things and Holy Avenger. I struggled a bit with all three of the rings I listed and each is about of equal value in this context for me. If I had remembered the iconic Deck I think I'd have my perfect Mt. Rushmore there; the potion, the bag, the sword and the deck.

    I've almost always considered the Deck more of an encounter than a magic item, perhaps that is why it eluded me. But an item it is, and one of my favorites.

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  14. Ring of Feather Falling
    Potion of Super-Heroism
    Deck of Many Things
    Wand of Orcus

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  15. Selecting the items obtained from classic module victory:
    Tentacle Rod (Drow series)
    Blackrazor (S2)
    Cube of Force (WG4)
    Star Gem (Desert of Desolation series)

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  16. Cube of Force popped into my head as well, it was a big deal in one of my longest running AD&D campaigns. Blackrazor and Wand of Orcus are great picks, but like Hand of Vecna are artifacts which I was purposefully leaving out of the equation. Mainly just to upset JB of B/X BLACKRAZOR notoriety (J/K JB!)

    I don't remember the Star Gem at all, Lee. I like the theme of your list, though...and that Drow Tentacle Rod is a cool item.

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  17. Sword +1, Wand of Wonder, Potion of Healing, and Elven Cloak

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  18. Robo: Wand of Wonder is an interesting pick. Along with Bag of Tricks my players had a lot of fun with those. Those two items helped me go nuts later with the Arduin inspired "Whimsey" tables back in the 80s.

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  19. Bracers of Defense
    Healing Potion
    +1 Sword
    Portable Hole

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  20. Bracers of Defense
    Holy Avenger
    Cloak of Elvenkind
    Gauntlets of Ogre Power

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  21. ring of invis
    gauntlets of ogre power
    dagger +5
    ring of returning
    (Give them to a rouge with 2+ att and a ridiculous dex... sniper deluxe... stfu.)

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