tag:blogger.com,1999:blog-5621016516937695074.post8856202539959328282..comments2024-03-16T06:00:04.833-04:00Comments on Sham's Grog 'n Blog: Rools!? We don't need no stinkin' Rools!Sham aka Davehttp://www.blogger.com/profile/14329116400656617173noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5621016516937695074.post-82695497518881442592008-04-03T18:28:00.000-04:002008-04-03T18:28:00.000-04:00The difference being that AD&D without the DMG is ...The difference being that AD&D without the DMG is missing actual game rules, though. Combat Rules, Saving Throws, both of which are a part of M&M.<BR/><BR/>I understand what you are saying, though Fin. And thanks for the observation. I'm not familiar with C&C, but I suspect that means it's rules are laid out like M&M's.Sham aka Davehttps://www.blogger.com/profile/14329116400656617173noreply@blogger.comtag:blogger.com,1999:blog-5621016516937695074.post-48625545284121641612008-04-03T14:55:00.000-04:002008-04-03T14:55:00.000-04:00Men & Magic really is the core rulebook for OD&D, ...Men & Magic really is the core rulebook for OD&D, in the same way that the Player's Handbook is the most useful and important book in AD&D. Heck, the Castles & Crusades game system has a PH and they've never gotten around to a DMG.<BR/>- FinarvynAnonymousnoreply@blogger.com