tag:blogger.com,1999:blog-5621016516937695074.post6708025744036834159..comments2024-03-16T06:00:04.833-04:00Comments on Sham's Grog 'n Blog: D&D Cover to Cover, part 30Sham aka Davehttp://www.blogger.com/profile/14329116400656617173noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-5621016516937695074.post-76624592125743963042011-11-24T23:33:16.290-05:002011-11-24T23:33:16.290-05:00Hi, nice post. I have been wondering about this to...Hi, nice post. I have been wondering about this topic,so thanks for sharing. I will certainly be subscribing to your blog.hcghttp://www.cheaphcgdiet.comnoreply@blogger.comtag:blogger.com,1999:blog-5621016516937695074.post-48897472756736985752010-10-26T12:47:05.990-04:002010-10-26T12:47:05.990-04:00I am also kind of baffled by the suggestion to rem...I am also kind of baffled by the suggestion to remove scrolls. Are they supposed to just disappear? Because that hardly seems fair. I also don't really understand how they could game the scroll by not reading it. If they don't read a scroll, they don't know what's on it, so they can't use it. But if they do, the curse comes into effect.<br /><br />It may be suggesting that if something happens, like a character getting immersed or burnt, a given scroll could be destroyed; however, this requires quite a leap from the text itself.<br /><br />Also, that link no longer works.Skydyrhttps://www.blogger.com/profile/12547022250810401131noreply@blogger.comtag:blogger.com,1999:blog-5621016516937695074.post-56434287433748387012008-12-23T10:28:00.000-05:002008-12-23T10:28:00.000-05:00PS: Added a link which gives an example of a well ...PS: Added a link which gives an example of a well played Curse Scroll.Sham aka Davehttps://www.blogger.com/profile/14329116400656617173noreply@blogger.comtag:blogger.com,1999:blog-5621016516937695074.post-51536945584233254582008-12-23T01:34:00.000-05:002008-12-23T01:34:00.000-05:00I've had to completely reconsider treasure/mag...I've had to completely reconsider treasure/magic maps for my games now. I'm of the opinion that maps can actually redefine the dungeon once deciphered, and I like this facet of D&D.<BR/><BR/>Also, I had to think long and hard about that passage on Curse(d) Scrolls. While I enjoy the spirit of the passage, and find it interesting to comment on and include in this reading, I agree with you that it feels as though the authors are advocating outwitting the players above and beyond what might be encompassed by fair play.<BR/><BR/>Regardless of your take on this particular tidbit, I do find it very noteworthy. As you commented, this is one of the most arbitratry examples of punishing the players I've seen in D&D anywhere. That is primarily why I commented on it.<BR/><BR/>This short segment in my cover to cover series has been very thought provoking from my side of the fence!Sham aka Davehttps://www.blogger.com/profile/14329116400656617173noreply@blogger.comtag:blogger.com,1999:blog-5621016516937695074.post-69021269048684833192008-12-23T00:32:00.000-05:002008-12-23T00:32:00.000-05:00I like that interpretation of how to handle treasu...I like that interpretation of how to handle treasure maps; it's damned interesting, and makes the things more than worthy of being placed under "magical treasure".<BR/><BR/><BR/>On the other hand I didn't at all like this passage from the text:<BR/><BR/><I>having non-Curse Scrolls disappear on occasion if not identified will help to force the reading of Curse Scrolls.</I><BR/><BR/>I don't much favour the punishing of PCs and their players by arbitrarily yanking things away from them, and this is one of the most arbitrary examples I've seen in some time.<BR/><BR/>There are better ways of luring in the reading of cursed scrolls, such as burying the curse in a relatively harmless-looking text.taicharahttps://www.blogger.com/profile/02213053468697534564noreply@blogger.com