tag:blogger.com,1999:blog-5621016516937695074.post2256710997653981440..comments2024-03-16T06:00:04.833-04:00Comments on Sham's Grog 'n Blog: What Price Glory part ThreeSham aka Davehttp://www.blogger.com/profile/14329116400656617173noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-5621016516937695074.post-74901225921146882842008-06-11T08:35:00.000-04:002008-06-11T08:35:00.000-04:00My goal was to keep the packets rather light, but ...My goal was to keep the packets rather light, but my mind can't accept leaving out the possibilities of a particular topic. I ended up with some packets that are little more than a single rule, and others that are entire dice rolling/modifying conventions.<BR/><BR/>I hope to further streamline all of this into legitimate light packets.<BR/><BR/>I love the shield house rule, Brian. Even though I've crunched it up a bit, it's still simple and elegant. <BR/><BR/>Clearly this is an ongoing project, but since I thought of taking it on I've been mulling ideas around...and for me the best way to get something like this worked out is to start writing it all down.<BR/><BR/>Thanks for the comment!<BR/><BR/>~ShamSham aka Davehttps://www.blogger.com/profile/14329116400656617173noreply@blogger.comtag:blogger.com,1999:blog-5621016516937695074.post-80305623067181323542008-06-11T04:41:00.000-04:002008-06-11T04:41:00.000-04:00Yeah, you've got some great tactical goodness here...Yeah, you've got some great tactical goodness here, but a lot of crunch, too. <BR/><BR/>Woohoo! The Splintered Shields rule continues it's conquest of the D&D world! I shall not rest until that rule appears in the 5e PHB! *cackles with megolamania*<BR/><BR/>I like what you did with it, too. I also like the damage to armour rules, and if limiting the amount of dice rolling wasn't an emphatic goal of my M/C/LL hack, I'd probably adopt it happily. <BR/><BR/>- Briantrollsmythhttps://www.blogger.com/profile/01895349218958093151noreply@blogger.comtag:blogger.com,1999:blog-5621016516937695074.post-34779933204007833102008-06-10T23:46:00.000-04:002008-06-10T23:46:00.000-04:00I must admit that perhaps I bit off more than I co...I must admit that perhaps I bit off more than I could chew with this undertaking. I seem to be sinking into depths of complexity that I never intended. I do indeed intend for Grappling to be deadly, but I might add further rules to allow for subdual once a certain amount or percentage of damage is done...or allow characters to sustain nothing more than FHP damage, and become unconscious once VIT is all that remains. I haven't sorted that out just yet. <BR/><BR/>I'll be looking to add seven of these packets to my campaign from the very beginning (more on that later) and I will be sure to post reports on who liked what and why, or who hated what and how.<BR/><BR/>Thanks for the comment!<BR/><BR/>~ShamSham aka Davehttps://www.blogger.com/profile/14329116400656617173noreply@blogger.comtag:blogger.com,1999:blog-5621016516937695074.post-19791662875623422012008-06-10T22:39:00.000-04:002008-06-10T22:39:00.000-04:00Max said... This is fascinating stuff, Sham. Much ...Max said... <BR/>This is fascinating stuff, Sham. Much of it is probably more complex than I'd prefer (he said, preparing to play 4e with a new gaming group ;D ), but I hope you'll post playtest reports to let us know how you and your crew like running the game with these rules.<BR/><BR/>Question: Do you mean for hand-to-hand grappling to be as lethal as weapon combat? Can it affect VIT as well as FHP, to use your terms? That would seem sensible to me for HTH.<BR/><BR/>On the other hand, in the Conan story I was reading just now a guy gets punched so hard it breaks his neck, and that's wicked raw. So perhaps only fighting-men can do lethal grappling damage?Maxhttps://www.blogger.com/profile/07615194097431562045noreply@blogger.comtag:blogger.com,1999:blog-5621016516937695074.post-76519897472865900592008-06-10T22:35:00.000-04:002008-06-10T22:35:00.000-04:00This comment has been removed by the author.Maxhttps://www.blogger.com/profile/07615194097431562045noreply@blogger.com